This site may earn chapter commissions from the links on this folio. Terms of use.

Earlier this month, Blizzard shut down the 3rd-party vanilla World of Warcraft server, Nostalrius. Nostalrius was a user-created project that ran a version of WoW that's incommunicable to play today — the vanilla game that existed simply before The Burning Crusade was released back in 2007.

Today, World of Warcraft's executive producer and vice president, J. Allen Brack, released a substantial community post addressing the problems and concerns surrounding the shutdown of the Nostalrius server. He writes:

Why non just let Nostalrius proceed the way it was? The honest reply is, failure to protect against intellectual property infringement would impairment Blizzard'southward rights. This applies to anything that uses WoW's IP, including unofficial servers. And while we've looked into the possibility – in that location is not a clear legal path to protect Blizzard's IP and grant an operating license to a pirate server.

Brack goes on to notation that classic servers could non be operated without "cracking difficulty" and that the game authors have considered a "Pristine Realm" choice that would " turn off all leveling dispatch including character transfers, heirloom gear, graphic symbol boosts, Recruit-A-Friend bonuses, WoW Token, and access to cross realm zones, also equally grouping finder." Annotation, nonetheless, that this pristine realm would presumably still run nether current WoW rules and exist upgraded to the latest version of the game.

Information technology's not clear why running archetype servers would be and so incredibly difficult, just we can hazard some guesses. For one affair, it's not clear if Blizzard even has the original codebase it worked on dorsum then. For another, the WoW client and server software has been steadily upgraded and transitioned over the past nine years. Any attempt to run the "archetype" code on a modern server could run into issues, and porting the archetype lawmaking into the modernistic engine would present its own issues. The fact that Nostalrius worked at all is a testament to the dedication of the small team of developers that made it possible, only the bug tracker reports from Nostalrius make information technology clear just how many modest (and not-and then-minor) problems were still being worked out.

Tuleap

Building classic servers may be a meaning undertaking, merely with WoW standing to shed subscribers, information technology could likewise bring people back to the game. For at present, Blizzard isn't considering that option, but it's also in discussions with the Nostalrius team and it's possible that their efforts could be the beginning of Blizzard existence willing to take upwards the projection.

Personally, I wouldn't desire to return to the pre-TBC era, since my master character was a Paladin and Paladins were notoriously underutilized back in the 24-hour interval (equally were Druids and, to a lesser extent, Shaman). But I'd be quite interested in servers that offered an choice to stop at TBC or Wrath of the Lich Male monarch — which may actually exist part of the trouble. Once WoW offers a archetype server, why not offering all the expansions in their own servers? Conspicuously, that'south untenable.